2020 was a year of major enhancements for devtodev, introducing smarter analytics tools, improved real-time tracking, and expanded integrations. From automation to deeper monetization insights, here’s a look at the most impactful updates.
Expanded Attribution Tracking with Tenjin Integration
To give developers more flexibility in tracking user acquisition, we integrated with Tenjin, a mobile measurement platform.
Now, alongside Adjust, AppsFlyer, Kochava, and Branch, devtodev users can:
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Analyze traffic sources more effectively
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Optimize ad spend and user acquisition strategies
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Automate campaign tracking and performance analysis
Automated ROI & CPI Tracking
We introduced Cost per Install (CPI) tracking and automated ROI calculations, allowing developers to:
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Track CPI from Kochava, Adjust, AppsFlyer, and Branch
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Get a clearer picture of ad spend efficiency
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Compare acquisition costs with actual in-game revenue
Read more: Cost per Install (CPI) in Mobile Games
Real-Time Alerts & Performance Bar
To help developers stay on top of key changes, we launched:
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devtodev Alerts – Customizable notifications for significant metric shifts in retention, revenue, and engagement
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Real-time Performance Bar – Instantly see how today’s metrics compare to the previous day
These updates reduced the need for constant manual monitoring and improved response time for game teams.
Advanced In-Game Analytics: Churn Tracking & Player Segmentation
Two new features provided deeper insights into player behavior:
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Churn metrics in the Game Structure report – Developers could now track level-specific churn rates to optimize difficulty curves.
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Dynamic custom segments – Users could now segment players based on in-game purchases, level progression, and ad campaign sources.
Read more: How to Identify and Re-Engage Churned Users
User Funnels & Behavior Analysis Enhancements
A major step toward live operations, devtodev expanded its funnel tracking capabilities, adding:
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User Profiles in Funnels – Export player IDs at each step for targeted engagement campaigns.
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New Triggering Events – Developers could segment players based on in-game purchases, achievements, and progression events.
Cumulative Metrics by Level for Deeper Monetization Insights
We enhanced the Game Structure report with:
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Cumulative ARPU by Level – Analyzing long-term revenue trends across different stages of player progression.
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Level conversion tracking – Identifying the most profitable game levels.
This update helped teams optimize their monetization strategy at a granular level.
Report Master Revamp for Multi-Project Analysis
The Report Master received a major redesign, enabling:
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Side-by-side comparison of financial and behavioral metrics across multiple games.
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Easier identification of high-performing markets and features.
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Custom filtering for revenue, retention, and engagement trends.
Custom Events Management for More Flexible Tracking
To streamline event tracking, devtodev introduced:
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Event renaming – Fix event names without requiring an app update.
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Blocking unwanted events – Reduce clutter and keep tracking relevant.
New Retention by Event Report
This report allowed developers to:
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Compare retention rates based on specific in-game actions.
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Identify key engagement drivers and optimize tutorial steps.
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Reallocate budgets based on player behavior patterns.
Let us know what you think!
Check out our demo to see how it works in action!