Updated Virtual Goods and Purchases Report

Identify top items per game level, group them and analyze purchases against DAU using devtodev's 'Virtual Goods and Purchases' report.
Updated Virtual Goods and Purchases Report

devtodev takes another step in perfecting our ‘In-game analysis’ report, making it better cater to data-driven teams’ needs and providing more options for them. This time we added several great features to the report’s ‘Virtual goods and purchases’ section. They allow for a much deeper analysis of in-game currency, purchases, and real money spends. 

What We Did

- Added display of item groups. The groups may come in handy in case you have too many items.

- Added breakdown by levels.

- Introduced a number of purchases divided by the DAU metric value (“% of active”, as in the ‘Custom events’ report).

- Improved mean value. After the update, we calculate it as the number of items purchased at a level divided by the number of users.

Goods purchses active users buyer
Screenshot from devtodev demo

How to Use the New Features

- If you have a wide range of in-game items (e.g. 1,000 or more), you can attribute each of them to a separate group and then view their dynamics over time and all the reports for groups. If necessary, you can click at a specific item and get its details.

- Find the most purchased items on different levels using the ‘Virtual Goods and Purchases’ report section. Then build cohorts of users who have just reached those levels and send them a push notification with a juicy offer. 

Goods purchases game level analytics
Screenshot from devtodev demo

If you have any questions about these features, feel free to contact us.

Free DEMO project

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